Context
This is a gamified AI travel journal app that captures your in-the-moment travel thoughts and turns each journal entry into a unique AI-generated house based on what you wrote. You can seal your memories inside each house and choose whether to share them with friends, who can play a small riddle game to guess where you traveled before unlocking your story.
Team
Myself
Tools
Figma
Illustration
HTML/CSS/JS
AI
Claude
ElevenLabs
Anthropic API
Cursor
Timeline
April 2026
Concept
Each house is a container for a place. Not a literal building, but a mood: color, light, architecture, and the small objects that point toward a city or a landscape.
The core loop is simple. You speak or write a journey, a house rises from it, you seal it, and a friend has to charm five clues out of the house spirit before guessing where you were. The delight is in restraint, showing less so the reveal means more.
Visual process
I drew houses first to set the visual direction. Warm interior light against a night sky, patterned facades, and gold trim, so every house would read as one family before any of them carried a specific destination.
Then I used an AI generation API to build the rest. It produces houses in the style I established, but each one is unique to what the user actually wrote in their journal entry, so no two journeys ever raise the same house.
The pattern does the hiding. A damask, a paisley, a painted stripe: each one hints at a material culture without ever spelling out a city, which is what keeps the guessing fair.

The flow
The whole experience is a loop between two people. The traveller who speaks a trip into a house, and the friend who has to guess where that house came from. These are the screens in the order you actually meet them.
Onboarding: meeting the village
Four screens to explain a format nobody has seen before: what you do, what you get, and what your friends do with it.




The empty village
The hardest screen in the product: the moment before there is anything to look at.


Writing a journey
Capture stays deliberately plain so the ornament lives in the village, not in the writing.


Sealed and shared
Sealing is the hinge: the moment a private journal turns into a riddle someone else can play.


Journey map
Mapping the experience end to end exposed the one stage that design could not decorate its way out of: the empty village. Everything before it is promise, everything after it is payoff, and the dip in the middle is where a first-time user decides whether this is worth the effort.
Scroll to see the full journey →
Future
I want to add sound effects next, so the village has an atmosphere and not just a look. A house that hums quietly when you open it, a chime when a friend guesses right.
After that, release it into the real world. A good app needs more users than just me, and the guessing loop only really proves itself once strangers are playing it with each other.